

Fixed bug where naval transports capacity (and other stats) didn't refresh after naval combat where some ships was sunk. Goods icons in production view that are disabled because of 0 output are now clickable so it's possible to show the "goods flow" window that is so useful in this screen. Added missing tooltip explanation of what's the battle plan buttons are for Clicking colonization alert now scrolls through target colonies Fixed a bug where war leaders could make separate peace with non warleaders in crisis wars Lowered damage per day from being out of supply for navies a bit Delay before navies take a hit from low supplies increased to 30 days Fixed possible negative tension in colonial flashpoints International debt reform now gives proper civ progress and retains tax efficiency bonuses from previous level Investing in guard posts now cost +10 per level which should lead to shorter races Fixed issue where several losers did not get kicked once two countries that were both far ahead of them were competing in colonies

Winning Hegemony war will now increase influence with all unsphered minors in your culture group. Winning Hegemony war will now set all minors of that culture group to zero influence and Hostile opinion towards the defeated GP. Successfully enforcing take from sphere wargoal will now set the target to zero influence and Hostile opinion towards the defeated GP. No longer gets neighbour bonuses to influence for two bordering states that are both colonial Fixed issue where dominions were not always added to sphere Fixed bug where westernizing without being in SoI gave best techs from all GPs. Fixed bug where naval base duplicates was not removed when states was merged by converting a colony into the full state. Added 20% influence bonus if target is neighboring someone already in your sphere (but not directly bordering) Fixed issue where a country could get added to the same crisis backer list twice Fixed an issue with union tags being releasable as dominions (now requires most of the cores as well as other safeguards) Fixed problem in factories economy, where factories were never paying $ to pops even though they were doing a profit and got tons of money saved. Fixed issue when raising tension in a region split between states where both sides had crisis cores on each other Fixed bug where a small armies of size less then 2999 wasn't able to finish a siege due to rounding errors It's no longer possible to build forts/bases/rails in our provinces that are under enemy control. Fixed bug where releasing a puppet and playing as it, the transferred units couldn't move.

Naval supplies status now affects the repairing speed.
